

#Power switch on off full
(This gets tricky for designs that output a full compacted belt. In other words, you check to make sure that the output belt can hold more items. A decider combinator should be checking to make sure that the belt has less than its capacity. You want to check the output belts as well. If your design consumes half a belt, then check for 75% of half a belt. If your design consumes a full belt, then check for 75% of a full belt.

How do you decide what value to check? In other words, why 2 solid fuel instead of 1 or 8 or something? You want to check that the belt is satisfying close to the full demands of your design. This prevents a super-slick single combinator solution of "everything > 0".

(Irritatingly, no signal at all is emitted if the comparison is false. We care about check marks because each check mark indicates an "OK" from one of our requirements. What does this do? If there is an input signal of solid fuel with a count greater than 1, then the decider combinator will emit a signal of a check mark with a count of 1. In the output section, we set the output signal to be emitted. The comparison operator is set to "greater than or equal to". This decider has the left comparison type set to solid fuel. If I had used red wire, then they would have a red background.ĭecider combinators have 5 settings, and we need to set all of them. Notice the green background behind the item counts? That shows that these items are on the green circuit network, because I used green wire. The power pole knows so much about these belts.
